Sunday, June 23, 2019
Video gam Essay Example | Topics and Well Written Essays - 1250 words
Video gam - Essay ExampleThis essay will explore these parameters and put to work a conclusion as to the personnel that furious motion-picture show games has on society. Markey and Markey (82) studied how aggressive tendencies might be mediated by personality. In separate words, there are certain personality types which are more affected by video games than other types. For instance, individuals who score mettlesome on tests that measure psychotic person or antisocial tendencies lack of sympathy, aggressiveness, unfriendliness, untrustworthiness, lack of emotion, paranoia are more likely to experience higher levels of hostility and aggressiveness after exposure to cherry-red video games (VVG) than those who do not have these tendencies. This holds true with other forms of media as well, such as violent movies the psychotic men, after seeing a violent film, is a lot more likely to state that violence is an acceptable way of resolving conflicts than men who do not score hig h on tests measuring psychotic or antisocial tendencies. When these same men are exposed to pornography, they are much more likely than men who do not score high on psychotic or antisocial tendencies to report that they are more likely to rape a woman. ... ily upset, angry, emotional), not agreeable (indifferent and cold) and had low conscientiousness (not guardianship promises, acting without thinking, etc.). The researchers concluded that, despite the fact that there is a prevalence of VVG, incidents of violence are relatively rare, therefore there has to be something more that compels these mess to violence much like the fact that, for the majority of the population, peanuts will not cause a reaction, but, for some, they are deadly, VVG are deadly for some, but, for most, have no effect (Markey and Markey, 86). Anderson & Bushman (353) conducted secondary research through PsycINFO, looking at the following terms video and game and fight, aggression, violence, hostility, anger , arousal, and prosocial. They looked at different studies that looked at the above tendencies, and tied these tendencies to violent video games. They found that the results of these multiple studies showed that exposure to violent video games posed a public health threat to children and youths, which includes college-aged individuals in this analysis. They found that exposure to violent video games decreased pro social behaviors and increased aggression in the participants. That said, they admitted that they needed to review more longitudinal studies, and that violent video games might actually be useful, if these games can teach the game players about nonviolent solutions to social conflicts. Another study conducted by Sacks et al. (1) also suggests that video games might do constipation to children. They looked at the amicus curiae briefs that were filed in Brown v. Entertainment Merchant Association, 130 S.Ct. 2398 (2010). They looked at which of the briefs were more persuasiv e, looking at the quality of the experts who wrote the briefs
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.